AI Insights · Timothy · October 2021
Top 5 Anime Games in Australia: Q3 2021 Performance
Explore the performance of the top 5 anime games on a unified platform in Australia during Q3 2021, including trends in weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 anime games in Australia showcased varied performance metrics in terms of weekly downloads, revenue, and active users. The data sourced from Sensor Tower provides a comprehensive overview of these trends.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw a notable peak in weekly revenue, reaching approximately $178K in early July, before experiencing a decline to around $32K by the end of September. Weekly downloads fluctuated, peaking at 5.9K in mid-July, and then tapering off to 305 by the end of the quarter. Active users showed a peak in mid-July at 12K, followed by a gradual decline to around 7.9K in September.
DRAGON BALL LEGENDS, also by Bandai Namco Entertainment Inc., experienced a consistent weekly revenue, peaking at about $58K in mid-August, but dropping to around $12.7K by the end of September. Weekly downloads remained relatively stable, with a slight decrease from 2K at the beginning of the quarter to just under 900 by the end. Active users maintained a steady trend, hovering around 20K throughout the quarter.
Yu-Gi-Oh! Duel Links from KONAMI showed a steady weekly revenue, peaking at approximately $53K at the end of September. Weekly downloads remained consistent, averaging around 800. Active users also showed stability, maintaining around 6.5K throughout the quarter.
The Seven Deadly Sins by Netmarble Corporation saw its weekly revenue fluctuate, with a peak of approximately $50K at the end of August, and then dropping to around $15K by the end of September. Weekly downloads remained low and consistent, peaking at 997 in mid-July. Active users saw a gradual decline from around 5.8K in July to 4.5K by the end of September.
MHA: The Strongest Hero from Crunchyroll Games, LLC had a peak in weekly revenue at around $39K at the beginning of the quarter, tapering off to about $8.1K by the end of September. Weekly downloads showed a significant decline from over 9K at the start of the quarter to just over 1K by the end. Active users mirrored this trend, dropping from around 13K at the end of June to about 4.2K by the end of September.
For more detailed insights and data, visit Sensor Tower.